![]() Can look repetitive, boxy or mechanically aligned boring.Extra planning time required at the start.With the current next gen tools and engines, it is possible to add detail within the final scene by leveraging the use of advanced materials/shaders to increase the visual quality across the scene and break up repetition. This requires a lot of rapid iteration and early testing. This is a challenge because it is important that the whole scene shares consistent and equal detail, rather than inconsistent pockets of micro detail where one spent more time. ![]() As artists, we rely on a plethora of programs that all get consolidated into a workflow, with the final product reaching the engine. One of the biggest issues with real-time environments is that we cannot do all the creation in-engine. Creating variation in surfaces is important so that repetition of modules is not noticeable, and a viewer feels immersed in a realistic environment. There are however drawbacks to overcome with these methods. The core idea is reusing as much work as possible in order to save memory, improve load times, and streamline production. A hot topic and trend of the games industry is modularity, or the process of organizing groups of assets into reusable, inter-linkable modules to form larger structures and environments.
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